Sync Engine & Watch Party
Every screen on the same frame, everywhere
A low-latency WebRTC and WebSocket engine keeps playback timecodes aligned across every connected device. Play, pause or seek and the room follows instantly.
- Frame-Accurate PlaybackTimecode reconciliation across all clients with under 60ms of drift.
- Shared Transport ControlsAny member can play, pause or scrub; every screen follows within a frame.
- Adaptive QualityPer-client bitrate negotiation so one slow connection never stalls the room.
- Presence & Buffer StateSee who is watching, who is buffering, and who stepped away in real time.


